![]() ![]() SerAva = Serial.available() // Read number of input bytes 5mS work great for 9600 baud (increase this number for slower baud) If (Serial.available()>0) // Check to see if there are any serial inputĭelay(5) // Delay for terminal to finish transmitted Int i, serAva // i is a counter, serAva hold number of serial availableĬhar inputBytes // Array hold input bytesĬhar * inputBytesPtr = &inputBytes // Pointer to the first element of the array I've tried to attach the templates I've created/am using, hopefully they upload properly)Īrduino code for the dimmer: int LBlue = 3 the app that creates the TouchOSC templates is called TouchOSC Editor. I can see that processing is receiving the number from the iPod properly, because it prints it properly, but it doesn't dim the lights on the arduino. I can turn each LED on and off individually using a different set of sketches, but I'm having trouble with this dimming one. The arduino is then supposed to read the serial, figure out which LED it has to dim, and then dim it to that level. Basically, the app on the iPod sends a value to processing, on my Mac, which then sends that value onto the arduino through serial. I want to be able to dim each LED individually from the iPod. And while you can use TouchOSC with anything, there’s also new TRAKTOR support by Andrew Norris so you can celebrate the release with a new DJ set.Hi there, I'm trying to control a set of LEDs with my ipod touch, using an app called TouchOSC. There’s still a TouchOSC Bridge application, but of course some of the connectivity options here mean you don’t need it. New shapes – round, triangular, hexagonal (finally, since the company is Hexler, huh?).A new editor you can use on all platforms (this alone to me sells it, but hey, all the other great stuff is cool too).Local messages for wiring up controls quickly.A new “lightweight and fast scripting engine” for further customization.Multiple instances of TouchOSC with network-synced editing (uh, whoa).Wired, wireless MIDI, and MIDI over USB on iOS and Android.Windows, macOS, Linux, iOS, Android – iPad Pro, iPhone, Raspberry Pi, Windows Surface whatever you’ve got this runs.So, now there’s the next-generation TouchOSC, rewritten with cross-platform GPU support, embedded scripting, more stability, and a new foundation. Here’s the new touch editor to beat – truly a new gold standard. TouchOSC’s interface options seem restrictive in 2021, editing is a bit clunky in light of more dynamic systems, and there’s a new diversity of systems to support. So maintenance and fixes are still coming, according to Hexler.īut it’s clearly time for something new. That original TouchOSC, now dubbed TouchOSC Mk1, will remain “as long as humanly possible.” That’s because it is essential for older, low-power devices and a lot of existing workflows. And then make whatever layout you need to perform or work with in your favorite software. ![]() Use OSC and not just MIDI for high-resolution messages and easier integration with live visuals. The basic idea – use new multi-touch capabilities to take control of music and visual software. It was in a very real sense science fiction made part of everyday life. TouchOSC was inexpensive, enduring, well-supported, and so for a great many musicians and visual artists became the tool that allowed them to make their own computer rigs more like the LCARS touch system we grew up watching on Star Trek. At the time, Lemur was still a hardware-only solution. Hexler really launched the genre of touch apps in 2008, by making the original TouchOSC for iOS (later Android). It’s the all-new TouchOSC, and it’s a touch controller that runs basically everywhere. It’s five years in the making, and easily the most important touch controller app release in a decade. ![]()
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